PS3 Version Of Unreal Tournament 3 Delayed ’til 2008

Tuesday, October 2nd, 2007

From a Midway Financial Update:

CHICAGO–(BUSINESS WIRE)–Midway Games Inc. (NYSE:MWY – News) today announced revised estimates for the Company’s third quarter ended September 30, 2007, and fiscal year ending December 31, 2007. The changes are primarily to reflect Midway’s decision to release Stranglehold for the PLAYSTATION® 3 computer entertainment system in the fourth quarter rather than the third quarter, the expected movement of Unreal Tournament 3 for the PLAYSTATION 3 system into the first quarter of fiscal 2008, and lower expected sales of BlackSite: Area 51 primarily due to the adverse impact of the split shipment between the Xbox 360 and the PLAYSTATION 3 system, with the European version of BlackSite: Area 51 for the PLAYSTATION 3 system shifting into the first quarter of 2008.

No mention of the PC version so hopefully it’s still on track for November.

No Cross Platform Play In Unreal Tournament 3

Wednesday, September 26th, 2007

Apparently Epic can’t live up to the standards set by Shadowrun. Shacknews is reporting:

Still, in an IRC chat conducted yesterday featuring numerous members of Epic’s UT3 team, Epic VP Mark Rein finally confirmed that the game will not feature cross-platform multiplayer–at least at launch.

“The biggest challenge in doing cross platform play is syncronizing [sic] the builds such that the build on the PC is 100% compatible with the build on the PS3,” said Rein. “Unfortunately (or fortunately) when you [develop] games on console you have a lengthy certification process to go through each time you release anything new.”

“We looked at how this would impact our ability to respond quickly to things happening at internet speed on the PC side of the equation and realized that this would not be in the best interests of our very loyal PC userbase,” he went on, “because we would constantly be holding on to updates to wait until they passed cert on the console platform.”

Rein was sure to note that the feature may see release later on, “after the game has settled down,” but “even then the likelihood is small.”